Works That Encourage Writing Day 2: Fahrenheit 451

Of all of Ray Bradbury’s novels this one needs to be my favourite. It’s his most critically acclaimed novel and his most controversial. I actually suppose that lots of the concepts expressed within the novel are timeless and nothing might be farther from the reality in our present political local weather in america.

It doesn’t take a rocket scientist to see that Individuals aren’t studying something empirical like studying science that’s peer reviewed or information that’s fact-based. When our legislators are fact-checked by the media (which is their constitutional job by the way in which) the politicians scream “pretend information” or “you’re a pretend” and the constituency continues to lap up the kool-aide with glee. There are Individuals who consider the earth is flat, that the media is run by some form of nefarious black hat group (however don’t say something about their “information” shops), that 5G is inflicting coronavirus, and that vaccinations trigger autism. That is solely scratching the floor of tin-foil-hat hysteria that appears to flood the arm-chair-philosophers of social media and is a screaming testimony to the unhappy state of the struggle on intellectualism.

The truth that a novel written in 1953 can nonetheless communicate to human nature and warn us a few future with out thought is a testomony to Bradbury’s writing means. The person was a prophet. I ponder if he knew this as he sat within the library every evening after his nine-to-five, typing away on a pay-by-the-dime rental typewriter on the quick story on which it was primarily based? The very fact is that what makes this novel timeless is that Bradbury wrote from his intestine about one thing that fearful him: the harm that tv would possibly do to the tradition.

Certain, tv didn’t harm tradition as a lot as social media, I’m certain. Nevertheless, what our take-away may be from studying Fahrenheit 451 is that we as writers want to consider some social situation that bugs us and attempt to develop tales that deal with that social situation. This, in flip, makes for extra substantial and long-lasting prose. Certain, I may end up an ideal journey story like the remainder of them, however in the long term why waste the six months or so writing a novel or a screenplay for those who aren’t going to have something to point out for it however a pleasant little bit of leisure.

Leisure has its place, and Bradbury wrote a couple of of these, however we should always attempt to jot down a chunk that speaks to one thing extra lasting and highly effective. This is the reason I’ve chosen to debate Bradbury’s masterpiece. It’s a shining instance of what we writers can accomplish when our again is to the wall. Bradbury was poor as grime when he wrote Fahrenheit 451, attempting to deliver house the bacon to a spouse and two youngsters. He was fearful about what the the invention of tv would do to his child’s want to learn good books. With this little private concern in his pocket, he wrote “The Fireman”, the quick story from which the novel finally sprang.

So discover that “intestine punch” factor that retains you up at evening. Wrestle with it. Discover out what you actually consider about it. Take it to its worst attainable conclusion. Therein you will see an concept on your subsequent novel. It’s what I’m doing. How about you?

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

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The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

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