What To Do On A Rainy Monday In The Time of COVID-19

A rainy Monday in the time of COVID-19. The perfect day for some quiet reflection. I’m finding a lot of comfort in nature and try to get outside a bit every day. Being under the open sky and listening to bird song reminds me that life goes on, that God’s other creatures are carrying on, and that this current crisis will pass. Please, if you’re hunkering down and think you can’t step outside the house, think again. It just might save your mental health. Simply stay six feet from other people.

I’ve been sharing nature-based contemplative practices with some of my church friends, and today’s is an inside activity because it’s raining where we are. I’ve adapted it so it’s more accessible to people who don’t connect with God.

Today I’m considering fire, one of the most attention-grabbing creations. Even if you’re not spiritually inclined, it’s not hard to see the powerful and divine nature of fire: If you’ve ever lost track of time staring into a fire, you know how compelling it can be — and if you’ve ever been around an out-of-control fire, you know how frightening it can be. A famous Bible story says that when God seriously needed Moses to listen up, he set a bush on fire!

At some point today, set aside time to reflect on fire. Grab your journal or some writing paper, and light a candle. You may want to take off your shoes, signifying that you are coming as you are and that you’re willing to be honest with yourself.

Sit quietly, take a few deep breaths, slowly breathing in through your nose and out through your mouth. As you breathe, watch the flame of your candle, and consider:

Fire is essential to the natural world. It kills diseases and insects that damage trees, clears away undergrowth, and provides nutrients to enrich soil. Fire purifies the landscape and makes way for new growth and diversity. Reflect and journal about what needs to be cleared out of your mind and heart, what needs purifying. What needs to be stripped away to allow for new growth and diversity? Write about this as long as you like.

Now consider the pine cone. There are certain pine cones (like the lodgepole pine) that literally cannot reproduce without fire. You’ve probably seen them — the kind that are closed up tight, almost glued together. Such cones can hang in a tree for fifty years, just waiting for a passing fire to melt the resin that glues them shut and release their seeds. Journal some more, considering what parts of you are “glued shut.” What beliefs or fears keep you closed up tight to the world, never releasing your energy to new ways of being?

After you’ve finished journaling, if you are the hearty type, why not grab a raincoat and umbrella and go out for short walk in the rain? Don’t forget to blow out your candle! Maybe you can find a pine cone to bring home to remind you to keep your heart and mind open to the flame of purification and new growth.

Be safe, be well, be open.

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

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The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

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