Main Points to Include on an Inner Peace Meditation Script

If you have decided to start out an inner peace meditation script, there are a number of things that one should bear in mind. We all know the importance of maintaining inner peace, and this can be attained through meditation. If you want to meditate, the following should be included in your inner peace meditation script.

Phase 1: Sit Comfortably and Breathe

You should consider being in a sitting posture. If you have decided to stay in a sitting posture on the floor, you should sit cross-legged. Your right leg should be on top of your left leg. Your right hand should be on top of your left hand. Your palms should be up, while your right index finger should touch your left thumb in a gentle manner.

Your hands should be placed on your lap in a comfortable manner, while your back and head are in an erect form. This is what we call the peace position.

Some people may not like this position, so they can try something else. You can sit on a sofa. Ensure you alter your posture till you feel that you are comfortable and your blood is moving freely. Your breath should also be natural.

Close your eyes gently to that they are comfortable. Let it seem like you are about to sleep. Ensure that your eyelids are not squeezed and they are not forced shut. Keep them closed slightly. A smile should also appear on your face too.

Start by taking a deep breath. Ensure that your inhale and exhale more than once. When you inhale, ensure that you do it deeply so that the air will move via your lungs to your abdomen. You should do like your body is exhibiting intense excitement.

You should then breathe out a bit via your nose. When you exhale, all your tension, stress, worries and so on dissipate.

Phase 2: Ensure Your Body and Mind are Adjusted

At this moment, you should ensure that everything that you are thinking about should disappear. Toss away every responsibility that you have concerning your work, school, loved ones, and so on.

You want to be at peace and free of every worry. Ensure that every part of your body is released. You can start relaxing your body from the crown of your head down to the sole of your feet. You will be thankful for this.

Do not permit any part do your body to be tight or feel tense.

Ensure that every cell in your body becomes relaxed. You want to feel transparent, empty and light. You want to be joyful and so much more.

Phase 3: Let Yourself Enjoy This Feeling of Peacefulness

Let your mind be what your entire body focuses on. Think about lightness and gentleness of a bird’s feather moving around, as it then touches the water surface. You will be grateful for this.

Meditate and enjoy your favorite inner peace meditation script.

The post Main Points to Include on an Inner Peace Meditation Script appeared first on Fiction Vixen.

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

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