Job Titles For Writers

I’ve been meaning to write more here and for some time I’ve been meaning to write about the topic of job titles. Which is to say, for freelance writers going through job postings, and, I imagine, for full-time writers looking for jobs, there are a lot of different names for types of writing gigs, not all of which make sense, or that seem to have become coded within the industries they represent and not necessarily to writers. Feel free to add yours.

Technical Writer – This once referred primarily to writers who wrote technical materials for engineering and manufacturing areas. Even though I am, technically, a technical writer in the area of healthcare and medicine, I’m not really a technical writer. Because, as I said, this tends to refer to engineering, manufacturing, and increasingly, computer/IT-related writing gigs. Being “technically a writer” is something else and probably applies to people like Dan Brown and James Patterson for two very different reasons. (That’s a sarcastic joke, in case you didn’t get it. Although I will say, I have, from time to time, enjoyed both of their works. One, for Dan Brown before he became DAN BROWN, AUTHOR OF THE DA VINCI CODE, and James Patterson, before he started handing off the actual writing duties to other people).

Medical Writer – If people press me about my writing and what type I do, I usually say medical writing because it gets them to leave me alone. Yes, I write a great deal about healthcare and medicine and biotechnology. But, technically speaking, a medical writer writes high-end medical materials, typically for pharmaceutical agencies. At least in terms of what sorts of job postings you see, that’s mostly what they’re referring to. And although I have a medical background, these gigs are more commonly looking for MDs, PhDs, or people with life science degrees who have had specific training in writing the regulatory materials needed get a drug application to the FDA. If you can do this type of writing, there’s a lot of work and it pays a shitload of money, but alas, it’s a bit above my pay grade, so to speak.

Copywriter – This one is tricky, but usually refers to people writing some version of advertising copy. These days that can mean print ads, radio ads, TV ads, or a variety of marketing materials that include white papers, market research reports, press releases, etc. I do a lot of this, but, again, within the industry, there is a “copywriter” and there is something you almost never see advertised, but is what I am: a “technical copywriter.” A “technical copywriter” tends more toward white papers, market research reports and less toward website copy and advertising copy. Most of the website copywriting I do I refer to as “technical website copywriting” because it’s, well, technical, like product descriptions for a clinical lab or a biotech supply company.

B2B and B2C – I wanted to throw these out because they’re common in business and technical areas, but writers off the boat, so to speak, may not understand. B2B = business to business. B2C = business to consumer. I write a lot, mostly I would say, B2B. That is to say, I write for professional audiences. Even when not writing white papers and website copy, most of my article writing is for trade journals, i.e., publications about a specific trade. For instance, Podiatry Management, which runs business-y articles about how to run your podiatry practice.

Content Writer – I would want to make sure you understand that “content” refers to, well, the stuff you put into an article, as opposed to say, “he was a happy and content writer.” I figure this one to be a catch-all phrase for people that don’t actually know any of the other terms. Mostly I see this advertised by “content farms” that want to pay writers $5 to write 400 words or that want to give you a piece of royalties based on how many click-thrus you get on your article. I suspect very few content writers are content with their pay and when it comes to content farms such as Demand Studios and their ilk, well, fuck ’em, they suck. Or as I heard Joaquim Phoenix say on Fresh Air today, “The Internet is a big place and needs a lot of content.” Which is apparently true and it’s also apparent that there are very few standards about the quality of it, but there you go. Writer beware!

Any others? I’m sure there are.

Mostly, I prefer to myself as a “writer” or a “freelance writer.”

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

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The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

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