How Ubuntu didn’t destroy my MacBook

This time, anyway.

In the past few days I’ve bitten the bullet and installed Linux on my primary machine. Before I’d only been dipping my toe in Ubuntu (and its close friend, Linux Mint) by way of virtual machines. But now I’m positively swimming in it. Swimming, and only occasionally treading water.

Why was I so hesitant to install Ubuntu? My reasons are as follows:

  1. Lazy.
  2. Too chicken.
  3. Pretty sure I’ve seen “triple-booting” listed as a symptom of madness.

But most importantly: 4. Last time I tried that, Ubuntu possessed my MacBook and transmuted it into something demonic.

The Ubuntu of yesteryear

When Linux was still – to me at least – new (and, well, not shiny) I decided to install Ubuntu on my MacBook. This was Ubuntu 8.04 or 8.10, I’m not sure which. Either way it was a huge mistake.

The screen was squished, the mouse impossible to use, and the brightness totally unadjustable. The wireless card was a hopeless case, and the graphics drivers even more so. I think I remember the fans not working, either, though that might be the memory’s tendency to dramatize. It was, in short, a disaster, turning a once-tolerable laptop into a blindingly bright and blisteringly hot deathbox.

Since the incident, I’ve been far more cautious about what I install Ubuntu on. This may seem a strange idea to some people, especially those new to Linux. “What, you don’t install it on every machine you touch?” I hear you asking. No. It’s unstable, it’s dangerous, and above all it is ugly.

There, I said it. I like brown, but really – too much brown.

But then Ubuntu 10.04 happened.

The Ubuntu of today

Ubuntu_10.04LTS_Live_ModeKnowing full well what I was getting into (this is always a lie when it comes to computers) I had my MacBook hooked up to an external monitor, an external mouse, an external keyboard, and an external drive. If there were any chances being taken, they weren’t here.

And then it worked beautifully. That’s probably some kind of irony, but I was too busy wondering what the hell just happened to categorize it.

Out-of-the-box: Touchpad support, button support, graphics support. It took only the installation of one single other package to be able to adjust brightness. There aren’t any fan problems, the wireless card worked after plugging my MacBook directly into a router and downloading the drivers (System -> Administration -> Hardware Drivers). It is mind-blowing. (Oh, and it looks like a real operating system these days, so that’s always a plus.)

So what I’m saying here is this: if you have a MacBook of any kind and you’ve been afraid to Linux it up, don’t be. Find your MacBook model in this list and be amazed at what Ubuntu can do these days.

The Ubuntu of tomorrow

Okay, so this has been a terribly optimistic post – possibly because my head is still reeling at the amount of MacBook support that appeared seemingly out of thin air in the past year. But there’s still work to be done.

For one thing, the touchpad is… weird. Not much more weird than it is running Boot Camp for Windows, but still weird. It’s extremely sensitive, but if I use traditional mouse utilities to decrease the sensitivity even a little it detects only one tap out of five. And supposedly Ubuntu shuts off your trackpad whenever you’re typing, but this is only true if you’re typing without any breaks whatsoever, and I can’t find a way to customize the wait time between “touchpad off” and “touchpad o– hey, where’d that paragraph go?”

For another, the battery life sucks. I can’t figure it out. Especially since I can dim the screen in Ubuntu far more than I can in Windows. Go figure?

Still, it’s a comfortable experience with an external mouse and the touchpad shut off. And that’s good enough for me – I’ve moved from virtualizing Ubuntu in Windows to virtualizing Windows in Ubuntu. It’s not my OS of choice when I’m going mobile, but if I’m just sitting plugged in somewhere, hell yeah Ubuntu.

In summary, thanks Ubuntu for being awesome. Now I can get back to writing!

find the cost of your paper

Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

27