Do Yourselves a Favor and Read Some of Paul Kearney’s Works

Over the weekend, a friend of mine and I started to talk about the books we were reading. When I said I was reading Paul Kearney‘s The Wolf In The Atticunfortunately I wasn’t too surprised to hear that he didn’t know one of my favorite authors.

Knowing that my friend likes epic fantasy, I recommended him some of Paul Kearney‘s books. Then I realized I haven’t blogged about Kearney‘s work for a while. Here I am doing this.

I’m currently a quarter through The Wolf In The Attic. It is the story of a young refugee girl in Oxford in the 1920s. So far I really like the book.

But if you’re into epic fantasy I would highly recommend the following books:

hawkwood%2Band%2Bthe%2Bkings - Do Yourselves a Favor and Read Some of Paul Kearney's Works

Hawkwood and the Kings
by Paul Kearney

(The Monarchies of God, Vol 1)

The world is in turmoil. In the east the savage Mer­duks, followers of the Prophet Ahrimuz, have cap­tured the holy city of Aekir. The western kingdoms are too distracted by internecine bickering to intervene and the Chruch seems more obsessed with rooting out heresy. It is an age where men go to the stake for the taint of magic in their blood, where gunpowder and cannon co-exit with werewolves and sorcerers. It is the turning point when two get reilgions will fight to the death and the common folk will struggle to merely survive.

century%2Bof%2Bthe%2Bsoldier - Do Yourselves a Favor and Read Some of Paul Kearney's Works

Century of the Soldier
by Paul Kearney

(The Monarchies of God, Vol 2)

By the mid sixth century of Ramusian reckoning the great struggle is approaching its climax. For the victor there will be supremacy; for the vanquished, cultural annihilation. Fighting that war, Corfe of Torunna will find that court intrigue can be as murderous as any martial foe. The monks Albrec and Avila will explode a bombshell of secret knowledge which will change the continent irrevocably. And Richard Hawkwood will return with the discovery of a New World. The sixth century is the crucible of history. The century of the soldier.

the%2Bten%2Bthousand - Do Yourselves a Favor and Read Some of Paul Kearney's Works

The Ten Thousand
by Paul Kearney

(Macht Trilogy, Book 1)

On the world of Kuf, the Macht are a mystery, a seldom-seen people of extraordinary ferocity and discipline whose prowess on the battlefield is the stuff of legend. For centuries they have remained within the remote fastnesses of the Harukush Mountains. In the world beyond, the teeming races and peoples of Kuf have been united within the bounds of the Asurian Empire, which rules the known world, and is invincible. The Great King of Asuria can call up whole nations to the battlefield.

His word is law.

But now the Great King¹s brother means to take the throne by force, and in order to do so he has sought out the legend. He hires ten thousand mercenary warriors of theMacht, and leads them into the heart of the Empire.

corvus - Do Yourselves a Favor and Read Some of Paul Kearney's Works

Corvus
by Paul Kearney

(Macht Trilogy, Book 2)

It is twenty-three years since a Macht army fought its way home from the heart of the Asurian Empire. The man who came to lead that army, Rictus, is now a hard-bitten mercenary captain, middle-aged and tired. He wants nothing more than to lay down his spear and become the farmer that his father was. But fate has different ideas. A young warleader has risen to challenge the order of things in the very heartlands of the Macht. A soldier of genius, he takes city after city, and reigns over them as king. What is more, he had heard of the legendary leader of the Ten Thousand. His name is Corvus, and the rumours say that he is not even fully human. He means to make himself absolute ruler of all the Macht. And he wants Rictus to help him.

the%2Bkings%2Bof%2Bmorning - Do Yourselves a Favor and Read Some of Paul Kearney's Works

Kings of Morning
by Paul Kearney

(Macht Trilogy, Book 3)

For the first time in recorded history, the ferocious city-states of the Macht now acknowledge a single man as their overlord. Corvus, the strange and brilliant boy-general, is now High King, having united his people in a fearsome, bloody series of battles and sieges. He is not yet thirty years old. 

A generation ago, ten thousand of the Macht marched into the heart of the ancient Asurian Empire, and then fought their way back out again, passing into legend. It has been the enduring myth of Corvus’ life, for his father was one of those who undertook that march, and his most trusted general, Rictus, was leader of those ten thousand. But he intends to do more. The preparations will take years, but when they are complete, Corvus will lead an invasion the like of which the world of Kuf has never seen. Under him, the Macht will undertake nothing less than the overthrow of the entire Asurian Empire.

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

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The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

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