Creation Day 22 – Gentle

Beneath is my mother’s Christmas card that she painted. Isn’t it lovely? She does a superb job with gentle in her watercolors.

We give attention to “gentle” throughout Christmastime. Kansas Metropolis kicks off the Christmas season with the lightning of the Plaza lights on the Thursday, Thanksgiving Night.

IMG_0684 At St. James, we gentle candles earlier than every celebration of the Holy Mass, and we gentle a candle on the arrival wreath every Sunday throughout Creation. We all the time have a light-weight close by the Tabernacle in our church buildings or house chapels to indicate the presence of Christ within the Holy Eucharist. IMG_0720 3Jesus Christ is known as the “Gentle of the World.”
The Holy Spirit got here down as “tongues of fireplace.” They noticed what appeared to be tongues of fireplace that separated and got here to relaxation on every of them. Acts 2:3

There are such a lot of references to God as “gentle” within the Bible. Listed below are just a few extra:
Your phrase is a lamp to my ft, and a light-weight to my path. Psalms 119:105

The individuals which sat in darkness noticed nice gentle; and to them which sat within the area and shadow of loss of life gentle is sprung up. Matthew 4:16

You’re the gentle of the world. A metropolis that’s set on an hill can’t be hid. Matthew 5:14

Let your gentle so shine earlier than males, that they could see your good works, and glorify your Father which is in heaven. Matthew 5:16

And the sunshine shines in darkness; and the darkness comprehended it not. John 1:5

Then spoke Jesus once more to them, saying, I’m the sunshine of the world: he that follows me shall not stroll in darkness, however shall have the sunshine of life. John 8:12

Each good reward and each excellent reward is from above, coming down from the Father of lights with whom there isn’t any variation or shadow resulting from change. James 1:17

Then Jesus stated to them, But a short time is the sunshine with you. Stroll whilst you have the sunshine, lest darkness come on you: for he that walks in darkness is aware of not the place he goes. John 12:13

However you’re a chosen technology, a royal priesthood, an holy nation, a peculiar individuals; that it is best to present forth the praises of him who has referred to as you out of darkness into his marvelous gentle; 1 Peter 2:9

But when we stroll within the gentle, as he’s within the gentle, we’ve got fellowship one with one other, and the blood of Jesus Christ his Son cleans us from all sin. 1 John 1:7

And town had no want of the solar, neither of the moon, to shine in it: for the glory of God did lighten it, and the Lamb is the sunshine thereof. Revelation 21:23

IMG_0709

find the cost of your paper

Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

27