Caran D’Ache 849 Brut Rosé (Rose Gold)

I’ve been on a Caran d’Ache 849 swing ever since I discovered that they can accept Ohto Flash Dry and Parker gel ink refills, and though I usually shy away from “blingy” pens, I was drawn to the 849 Brut Rosé (rose gold) . It is one of the few 849 pens that have a “rough”/ grippy texture.

The box.

The Brut Rosé Caran d’Ache 849 is part of “Celebratory” series that includes Sparkle Gold and Black Code pens. They all come in metal presentation boxes with fabric lining, magnetic closure, and what appears to be the tagline of this edition: “We write the 849 Legend, with added sparkle”.

img 5602 - Caran D’Ache 849 Brut Rosé (Rose Gold)

The box is clearly meant to evoke a jewelry box, and it does so well. The pen itself has the added weight that the Caran d’Ache Nespresso 849 editions have (and the same texture) but is still not a heavy pen. The clip and nock appear in pictures to be gold and not rose gold, but that is only because this is an incredibly difficult pen to photograph. In reality the pen is entirely a warm rose gold.

img 5603 - Caran D’Ache 849 Brut Rosé (Rose Gold)
The clip and nock are a slightly more coppery rose gold than the body, but they are still clearly rose gold.

In terms of branding, this pen didn’t receive any special treatment (unlike the Nespresso pens). There’s no indication that this is a “special edition”: it has the same Caran d’Ache etching on the cap, a white “Swiss Made” screen print above the clip, and “849 Caran d’Ache” screen printed in white under the clip.

img 5604 - Caran D’Ache 849 Brut Rosé (Rose Gold)
Swiss Made.

You can just about see the print under the clip here:

img 5605 - Caran D’Ache 849 Brut Rosé (Rose Gold)

Thus the only indication that this is a more expensive “special edition” is the box.

The Caran d’Ache 849 Brut Rosé comes with the Caran d’Ache Goliath blue ballpoint refill. It is an excellent ballpoint refill, but as I’m not a fan of ballpoints, I’ll be switching it out for either the Parker gel 0.7 refill or the Ohto Flash Dry 0.5 refill.

img 5606 - Caran D’Ache 849 Brut Rosé (Rose Gold)
The pen looks plain gold here, but that’s just the fault of the lighting.

The Caran d’Ache 849 Brut Rosé will make for a fantastic gift pen, whether for yourself or for someone you like. It’s on the more expensive side of 849 special editions, but I think that it makes a more subtle and sophisticated impression than the similarly priced “Claim Your Style” 849s.

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

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