追蹤修訂與註解

現在是Internet時代,所以我們不用經常見面,但請依照約定或甘特圖上的進度,將檔案寄過來。

為節省大家的時間,我會用Word的追蹤修訂和註解功能改您們寄過來的檔案,所以簡單介紹一下這兩項功能。
追蹤修訂
如果我直接您的檔案中的文字做增刪,那您就不知道我改了什麼地方,如果用「追蹤修訂」,Word會在文件右邊界中顯示我所做的修改,而文件正文中則顯示修改後的內容,如下圖所示。

當您收到我修改後的檔案,您不用再重新KEY,您只要選擇接受或拒絕每一個編修更動的地方就可以了。

  1. 追蹤修訂
    從【工具】選取【追蹤修訂】之後,只要在Word文件中做任何修改,都會紀錄下來。所以您們再開啟我寄給您們的修訂檔後,應該再選取一次【追蹤修訂】關閉追縱修訂功能。

    WordEdit2 - 追蹤修訂與註解

  2. 接受/拒絕修訂
    如果文件沒有很長,建議您一邊看一邊決定要不要用我修改版本,將游標停在我修改的地方,按右鍵,就會出現【追蹤修訂視窗】 覺得我改得有理,就選取【接受插入】 或【接受刪除】;覺得我改得不合理或您有更好的idea,就選取【拒絕插入】 或【拒絕刪除】 。

    WordEdit3 - 追蹤修訂與註解

  3. 接受所有變更(插入或刪除)
    如果文件太長或我太囉嗦改得太多,一個一個點太累了,這時年建議先瀏覽一下,先把不同意的地方【拒絕插入】或【拒絕刪除】,然後自行依自己的理念修改,至於【接受】的部分先不用理它,等到整個檔案都看完改好,再用【接受文件中的所有變更】,一次改好。
    當啟動追蹤修訂功能後,Word會新增一列【檢閱】工具列,如下圖所示(粉紅色框),可由【檢閱】工具列中選取【接受文件中的所有變更】(紅色框)。
    如果沒看到這個工具列,請利用【檢視】 > 【工具列】 > 【檢閱】做設定。

    WordEdit4 - 追蹤修訂與註解

註解(comments)

如果我要進一步針對我的修改做說明或者是建議您怎麼修改的話,我會用【註解】的功能,將我的建議打在註解方塊中,如下圖所示。通常註解不會太多,所以您可以在註解上按右鍵,然後在出現的選單上選擇【刪除註解】。

WordEdit5 - 追蹤修訂與註解

第二種方法是從【檢閱】工具列中選取拒絕圖示中的【刪除文件中的所有註解】。WordEdit7 - 追蹤修訂與註解
第三種方法是從【檢閱】工具列中選取【顯示】,然後選取【註解】,取消原來的勾選狀態。
眼尖的人應該已經看到了,用這個方法,也可以隱藏文件中所有的【插入與刪除】,的換句話說,可以隱藏所有【追蹤修訂】的動作。

WordEdit6 - 追蹤修訂與註解

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

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