碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

●本書為PS4遊戲限定版內容物 無單售
規格: 橫向A4判 約100P
◆如果喜歡本作品,請支持購買正版畫冊◆
 If you enjoyed this work, please purchase genuine edition. 
 この作品が好きなら,イラスト本を購入していただきます。

◆簡介- 巴哈姆特    
 《碧藍航線 Crosswave》是以知名手機遊戲《碧藍航線》為題材所製作的進擊海戰角色扮演遊戲,遊戲以四大陣營「皇家」、「白鷹」、「重櫻」及「鐵血」聯合舉辦的「聯合大演習」為故事主軸。玩家將培養兼具智慧、美貌以及出色戰鬥能力的船艦擬人美少女,在廣大的海洋與神秘敵人「塞壬」展開三度空間的海戰。
◆相關介紹- 維基百科
《碧藍航線》是一款由中國上海蠻啾網絡科技與廈門勇仕網絡技術製作,由bilibili發行的戰艦萌擬人化即時海戰類的iOS及Android智慧型手機遊戲,於2017年5月25日開始營運。日語版由上海悠星(Yostar)代理發行,2017年9月14日開始營運。韓國由心動全球代理,已於2018年2月公布韓文官方推特。港澳台正體中文版由品玩邦藝術代理,於2019年10月4日起正式營運。
▼相關畫冊
▼黑介紹
有一位很喜歡買遊戲限定版的朋友真好
都可以搶他的書來看(喂
▼黑書評
碧藍航線出過畫冊(內容以立繪與插畫為主)
沒想到設定只有在這本,是想逼死誰…
內容很詳細
每位角色的本體、服裝、配件、配色都有設定
許多細節(內褲)大公開~XD
對喜歡本作和喜歡看設定的人
這本很棒~
◆如果喜歡本作品,請支持購買正版畫冊◆

2020 06 17%2B20.06.39 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.07.48 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.08.22 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.08.48 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.08.58 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.10.36 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.10.51 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.12.10 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.13.43 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.14.12 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.15.44 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊

2020 06 17%2B20.15.55 - 碧藍航線 Crosswave / アズールレーン クロスウェーブ / Azur Lane Crosswave PS4 中文限定版 設定集畫冊
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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

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