異域神劍 異度神劍 終極版 遊戲限定版畫集 ゼノブレイド ディフィニティブ・エディション / Xenoblade Definitive Edition / Xenoblade Chronicles: Definitive Edition

本書為遊戲限定版所附的設定畫集
規格橫式A4 | 255P
◆如果喜歡本作品,請支持購買正版畫冊◆
 If you enjoyed this work, please purchase genuine edition. 
 この作品が好きなら,イラスト本を購入していただきます。

●本書特色
高達255頁的內容更是令人感到震撼,內容除了收錄了各主角群的新舊立繪、外裝造型等設計草稿之外,也收錄了如怪物設定、場景視覺圖、武器設定與劇情演出分鏡草稿等等的內容,可說是相當豐富的一本設定集。
    
◆相關介紹- 維基百科
《異度神劍》(日版名:ゼノブレイド,Xenoblade,英文版名:Xenoblade Chronicles,港台又譯作「異域神劍」,中國大陸又譯作「異度之刃」)
是由Monolith Soft製作,由任天堂發行在Wii平台上推出的角色扮演遊戲,和《異域神兵》及《異域傳說》一樣,《異度神劍》的內容基本上是由高橋哲哉所創作。
2020推出遊戲的重製版《異度神劍 終極版》(日版名:ゼノブレイド ディフィニティブ・エディション,Xenoblade Definitive Edition,英文版名:Xenoblade Chronicles: Definitive Edition)在任天堂Switch平台上發售
▼相關書評
▼黑介紹
異域系列的畫冊只剩下上面兩本的介紹
其它書評都隨著天空部落格一起消失了(汗
系列第一部 異域神兵 (Xenogears)
遊戲由史克威爾開發:PlayStation平台,發行於1998年2月

系列第二部 異域傳說 (Xenosaga)
本作有三部曲
異域傳說:Pied Piper:手機遊戲
異域傳說 I & II:任天堂DS平臺,發行於2006年3月30日
異域傳說 Freaks:PlayStation 2平臺,發行於2004年4月28日

系列第三部 異度神劍 (Xenoblade)
本作目前有兩部
異度神劍1 : 任天堂 Wii平台  , 發行於2010年06月10日
異度神劍2:任天堂 Switch平台,發行於2017年12月01日
異度神劍終極版:任天堂 Switch平台,發行於2020年05月29日
▼黑書評
限定版的畫冊超有誠意的是怎麼回事?
內容收錄比2010年官方出版的公式設定集 ゼノブレイドザ・シークレットファイル還豐富,如果喜歡本作強烈推薦買這本
255頁裡滿滿的藝術設定
角色新舊立繪與造型設計草稿,怪物設定、場景、武器、
交通工具設定與分鏡草稿等等
收錄非常豐富!
004P-128P:角色設定
129P-143P:怪物設定
144P-180P:機神兵設定
181P-195P:場景設定
196P-198P:宣傳圖
199P-213P:武器設定
214P-223P::交通工具設定
225P-255P:分鏡

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

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