天氣之子 美術畫集 天気の子 美術画集 Weathering With You ART BOOK ( 新海誠 Shinkai Makoto )

単行本: 224页
出版社: KADOKAWA (2020年5月27日)
ISBN-13: 978-4046046987
包装尺寸: 25.6 x 18.4 x 1.8 cm
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●本書特色
重新回顧「天氣之子」中的經典場景
在廢棄大樓頂樓的神社就是女主角天野陽菜為了想和媽媽再次在陽光下散步而祈求晴天的地方,而這座神社的原型同樣也是位於大樓頂樓朝日稻荷神社,而陽菜向男主角森島帆高揭露自己晴女的宿命,以及片尾兩人相遇的地點就是JR山手線田端站南口。
繼2016年的「你的名字。」後,動畫導演新海誠,在睽違3年後所推出的全新動畫電影「天氣之子」,以「天氣」為題材的全新作品「天氣之子」在去年夏天播出後便造成轟動,動畫中出現的場景更吸引許多人前去朝聖,為喜歡「天氣之子」的你,這一次特別要為大家推出收錄動畫場景的美術畫集。
第43回日本アカデミー賞の最優秀アニメーション作品賞を獲得した、新海誠監督による劇場用アニメーション『天気の子』。本書はその圧倒的な美術背景を多数収録した画集である。天気によってさまざまに表情を変える東京の街や思わず息を呑む美しい雲と空の世界など物語の舞台となった240点以上の美術背景を収録。新海誠監督のインタビューをはじめ、また、滝口美術監督による詳しい解説も収めた貴重な1冊となる。
新海誠(日語:新海 誠/しんかい まこと Shinkai Makoto ,1973年2月9日-),本名新津誠(新津 誠/にいつ まこと Niitsu Makoto),日本動畫作家和電影導演。長野縣南佐久郡小海町人,現居東京。於2002年公開獨立製作的動畫短片《星之聲》後開始受到矚目。
2016年動畫長片《你的名字》賣座,而成為繼宮崎駿之後第二位達成百億日圓票房的日本動畫導演;早先已有「新(世代)宮崎駿」(ポスト宮崎駿,the “new Miyazaki”等稱呼,新海誠本人表示與宮崎駿齊名實則過譽。
◆相關介紹- 維基百科
日本動畫家新海誠編劇並執導的動畫電影,於2019年7月19日在日本上映。這是新海誠繼《你的名字》後時隔三年的又一部動畫電影,也是他的第七部及進入令和時代後的首部動畫電影,更獲得代表日本角逐第92屆奧斯卡最佳國際影片獎和第44屆多倫多國際影展特別放映組的資格。
▼相關書評
▼黑書評
動畫 天氣之子 場景美術集
印刷依舊高水準! 
收錄超過240張插畫作品,順序照著動畫劇情腳步
東京的街景,廢墟、事務所、陽菜的家、立花的家、神社等等
以及極少量的2D設定、3D設定、訪談。
看完彷彿重看了一次動畫XD
喜歡看場景的人別錯過啦~
◆如果喜歡本作品,請支持購買正版畫冊◆
 If you enjoyed this work, please purchase genuine edition. 
 この作品が好きなら,イラスト本を購入していただきます。
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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

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