大きな音を表す英語表現 – 形容詞(耳をつんざくような、耳障りな、かん高い)

 当シリーズでは、大きな音を表す英語表現を3回にわたってご紹介させていただきます。
第1回は、耳をつんざくような、耳障りな、甲高いといった意味を表す形容詞のご紹介です。以下の例文ではそれぞれの語が入れ替え可能な場面もあります。それぞれの単語の特徴や読み手が受けるニュアンスをつかんで、場面に応じたベストな語を使ってみてください。

耳をつんざくような – Ear-splitting / Piercing / Deafening

 耳をつんざくような音、かん高い音、また耳が痛く感じるような鋭い音を表すときは、ear-splitting, piercing, deafening といった形容詞がよく使われます。以下、例文です。

Jenna screamed. Her voice was ear-splitting.
Jennaは悲鳴を上げた。彼女の声は耳をつんざくようだった。

The sound of the whistle was piercing.
その笛の音は耳をつんざくような音だった。

 Deafeningには「(一時的な)聴力の喪失を起こすほど」という意味があります。Ear-splitting, piercingと日本語の意味はだいたい同じなのですが、どちらかというと、爆発音などが聞こえて一瞬何か起きたかわからない、身の危険を感じるような大きな音を聞いたときなどによく使われます。

The sound of the explosion was deafening.
その爆発音は、耳をつんざくようだった。

耳障りな -Jarring

 大きな音にかかわらず、何かをしているときに突然何かの音に妨げられる、不意な音により驚いたようなときにはjarringが使えます。英和辞書では一般に「耳障りな、神経に障るような、不調和な」という意味で説明されています。

The jarring alarm woke me up from my nap.
うるさいアラームで昼寝から目が覚めた。

 ※ jarringは音だけではなく、乗っていた電車が急停止した時のショックや、また「揃っていない気持ち悪さ」を表すときにもよく使われます。

Utilizing different fonts between pages can create a jarring feeling.
ページ間で違うフォントを使うと不調和感が出ます。

かん高い・金切り声の – Shrill

 金切り声や、かん高い音は shrillを使って表現できます。音量が高い音だけでなく、恐怖映画で幽霊が出てきたときの叫び声やキーキーという高い音に対しても使われます。

She was so angry. Her voice turned into a shrill scream.
彼女は本当に怒っていた。彼女の声は金切り声の叫びに変わった。

 以上、大きな音や声を表す形容詞をご紹介させていただきました。当シリーズの2回では、
大きな音を表す名詞をご紹介させていただきます。

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

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