『ヴィクトリア時代の衣装と暮らし』発売中

 新しい本ができました。『英国男子制服コレクション』『パブねこ』のライター石井理恵子さんとの共著です。

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ISBNコード:978-4-7753-1344-2
Cコード:0077
シリーズ名:制服・衣装ブックス
書名:ヴィクトリア時代の衣装と暮らし
発行年月日:2015年9月10日
判型:A5判
ページ数:160ページ
著者名:石井理恵子/村上リコ
価格:本体2,000円(税別)
新紀元社コード:趣味・実用

出版社より:

 英国には、かつて実際に使われていた建物を移築して、昔の暮らしを再現しているミュージアムがいくつもあります。ヴィクトリア時代をテーマにした場所では、当時の服装に身を包んだガイドさんたちが迎えてくれます。
 また、チャールズ・ディケンズのファンが集まるフェスティバルでは、ヴィクトリア時代の仮装をした参加者たちと出会えます。

 そんな、ヴィクトリアン・ファッションを身にまとった人たちの写真をオールカラーで掲載しています。図版やイラストとは違った、リアルな装いを知る事ができる貴重な一冊です。

 石井さんとカメラマンさん、協力者の方々が、英国各地をまわって、ヴィクトリア時代の生活を再現したオープンエア・ミュージアムやフェスティバルを取材し、集めてきた衣装の写真が主役です。わたしは歴史コラムや年表、ディケンズフェスティバルの章の構成と文章を担当しました。

 着て動き回り、デモンストレーションをおこなうための装いであるせいか、ひとつひとつの衣装や着こなしは、あまり厳密に作られたものというわけではなかったりもするのですが(たとえばロングスカートの下は安全ブーツだったり)、たくさんの写真を見ると、やはり色のついた実物の衣装のイメージ喚起力というのは強力だな~と感じます。英国の皆さんが考えるヴィクトリアンなファッションってこんな感じ、というのがとてもよくわかります。

「制服・衣装ブックス」としては背景・脇役ではありますが、さりげなく映り込む建物や道具などがまた、たいへん良いです。こちらは基本的に本物か、またはそれに近いレプリカが多いです。本書に登場するオープンエア・ミュージアムには、わたしも過去に訪れていますが、石造りのコテージや、黒光りする鋳鉄のレンジや、大きなお屋敷のキッチンや洗濯室の様子など、生活の匂いの残る空間は、好きなひとにはたまらないものです(わたしとかね)。好きなひとにとってはえりすぐりのお薦めスポットですので、ぜひ実際に訪れてみてほしいなと思います。

 おまけ。わたしの撮ってきたこぼれ画像。本には載っていません。

IMGP6772.JPG
 ブリスツヒル・ヴィクトリアン・タウンの学校。2007年。

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 ビーミッシュのメイドの部屋。2012年。

IMGP2255.JPG
 シャグバラの使用人ホールの御者のコート。2006年。

 どうぞよろしくお願いします。

■目次
ヴィクトリア時代の社会と服装

第1章 街と村の人々の衣装
ブリスツ・ヒル・ヴィクトリアン・タウン
ビーミッシュ

第2章 お屋敷の使用人たちの衣装
シャグバラ

第3章 ディケンズの時代の人々の衣装
ロチェスター・ディケンズ・フェスティバル

[コラム]
田園地帯のコテージ暮らし
敷地内の移動には実際に使われていた乗り物で
ビーミッシュを支える衣装部の仕事
シャグバラの歴史と代々の所有者たち
カントリー・ハウスと使用人
「ヴィクトリアン・ファッション」の変遷
ヴィクトリアン・ファッションを楽しむための映像作品
ディケンズの作品とその時代
チャールズ・ディケンズの代表的な作品
ヴィクトリアン・ドレスとエチケット
ミュージアム紹介
アクセスデータ
旅のヒント

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Sep 13, Grand Remembrances

Today is Grandparents Day in the United States. Being a Grand is a special honor. I feel very blessed that my wife and I have two grandchildren. We were able to visit them today. Yes, we are still being cautious with the coronavirus, but we also find it very difficult to not see them when they live so close. So today we did drop by to visit Jacob (age 10) and Sophia (age 7) along with their parents. We brought donuts and caught up with them. Our grandchildren are still pretty young and this is a precious time in their lives – and ours!

I wish I had known my grandparents better. We never lived in the same place. Dad was a career Air Force pilot, so we moved around a lot. But we did get to see them once in a while when they would visit us, or we them.

A Plague of Giants

There are five known magical ‘kennings’ or types: air, water, fire, earth, and plants. Each nation specializes in of these kennings, and the magic influences the society. There’s a big pitfall with this diversity of ability and locale–not everyone gets along.

Enter the Hathrim giants, or ‘lavaborn’ whose kenning is fire. Where they live the trees that fuel their fire are long gone, but the giants are definitely not welcome anywhere else. They’re big, they’re violent, and they’re ruthless. When a volcano erupts and they are forced to evacuate, they take the opportunity to relocate. They don’t care that it’s in a place where they aren’t wanted.

I first read Kevin Hearne’s Iron Druid books and loved them (also the quirky The Tales of Pell), so was curious about this new venture, starting with A PLAGUE OF GIANTS. Think Avatar: The Last Airbender meets Jim Butcher’s Codex Alera series. Elemental magic, a variety of races, different lands. And it’s all thrown at you from page one.

But this story is told a little differently. It starts at the end of the war, after a difficult victory, and a bard with earth kenning uses his magic to re-tell the story of the war to a city of refugees. And it’s this movement back and forth in time and between key players in this war that we get a singularly grand view of the war as a whole. Hearne uses this method to great effect.

There are so many interesting characters in this book that I can’t cover them all here. Often in books like this such a large cast of ‘main’ character can make the storytelling suffer, especially since they don’t have a lot of interaction with each other for the first 3/4 of the book–but it doesn’t suffer, thankfully. And the characterization is good enough, despite these short bursts, that by the end we understand these people and care about what happens to them.

If there were a main character it would be Dervan, a historian who is assigned to record (also spy on?) the bard’s stories. He finds himself caught up in machinations he feels unfit to survive. Fintan is the bard from another country, who at first is rather mysterious and his true personality is hidden by the stories he tells; it takes a while to understand him. Gorin Mogen is the leader of the Hathrim giants who decide to find a new land to settle. He’s hard to like, but as far as villains go, you understand his motivations and he can be even a little convincing. There’s Abhi, the son of hunters, who decides hunting isn’t the life for him–and unexpectedly finds himself on a quest for the sixth kenning. And Gondel Vedd, a scholar of linguistics who finds himself tasked with finding a way to communicate with a race of giants never seen before (definitely not Hathrim) and stumbles onto a mystery no one could have guessed: there may be a seventh kenning.

There are other characters, but what makes them all interesting is that they’re regular people (well, maybe not Gorin Mogen or the viceroy–he’s a piece of work) who become heroes in their own little ways, whether it’s the teenage girl who isn’t afraid to share vital information, to the scholars who suddenly find how crucial their minds are to the survival of a nation, to the humble public servants who find bravery when they need it most. This is a story of loss, love, redemption, courage, unity, and overcoming despair to not give up. All very human experiences by simple people who do extraordinary things.

Hearne’s worldbuilding is engaging. He doesn’t bottle feed you, at first it feels like drinking from a hydrant, but then you settle in and pick up things along the way. Then he shows you stuff with a punch to the gut. This is no fluffy world with simple magic without price. All the magic has a price, and more often than not it leads you straight to death’s door. For most people just the seeking of the magic will kill you. I particularly enjoyed the scenes with Ahbi and his discovery of the sixth kenning and everything associated with it. But giants? I mean, really? It isn’t bad enough fighting people who can control fire that you have to add that they’re twice the size of normal people? For Hearne if it’s war, the stakes are pretty high, and it gets ugly.

The benefit of the storytelling style is that the book, despite its length, moves along steadily (Hearne is no novice, here). The bits of story lead you along without annoying cliffhangers (mostly), and I never got bored with the switch between characters. It was easy to move between them, and they were recognizable enough that I got lost or confused. The end of the novel felt a little abrupt, but I guess that has more to do with I was ready for the story to continue, despite the exiting climax.

If you’re looking for epic fantasy with fun storytelling and clever worldbuilding, check out A PLAGUE OF GIANTS.

The post A Plague of Giants appeared first on Elitist Book Reviews.

The Artwork Of Gary Choo

Gary Choo is a concept artist/illustrator based in Singapore. I’ve know Gary for a good many years ( 17, actually ), working together in animation studios in Singapore like Silicon Illusions and Lucasfilm. Gary currently runs an art team at Mighty Bear Games, but when time allows he also draws covers for Marvel comics, and they’re amazing –

The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo
The Art Of Gary Choo

To see more of Gary’s work or to engage him for freelance work, head down to his ArtStation.

The post The Art Of Gary Choo appeared first on Halcyon Realms – Art Book Reviews – Anime, Manga, Film, Photography.

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